3D Resources: Software, Assets, Tutorials & Tools for 3D Artists
Section: Rendering & Shader Theory · . Interactive intro to GLSL fragment shaders.
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Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
Section: Rendering & Shader Theory · . Interactive intro to GLSL fragment shaders.
Section: Programming · Gentle step-by-step guide to fragment shaders.
Section: Shaders · 🔥 - Step-by-step guide through Fragment Shaders. [Source]
Section: Shaders · A reference on the road to master shaders. And it's free. by @patriciogv
Section: Tutorials · Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
Section: Shaders · by Patricio Gonzalez Vivo and Jen Lowe
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
, A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Lightweight and modular C++11/C++14 graphics middleware for games and data visualization. [MIT] website
is a stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, Stadia, or Nintendo Switch™.
A nice animation library for react, and can be used with react-three-fiber too through the framer-motion-3d package usage. Very nice for binding animation on entering and leaving the viewport element.
. Online live editor for fragment shaders.