Awesome Gamedev
Section: Programming Frameworks and Libraries · Another cross-platform library for low-level tasks, like creating windows, accepting user input, and so forth. Implemented in C. zlib.
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Appears in 5 awesome lists
is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog.
Section: Programming Frameworks and Libraries · Another cross-platform library for low-level tasks, like creating windows, accepting user input, and so forth. Implemented in C. zlib.
Section: Graphics Libraries · A cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL, Direct3D, and Vulkan. Bindings are included in Vala and will be available starting with Vala 0.52.
Section: Game Programming · Cross-platform library designed to provide low-level access to audio, keyboard, mouse, joystick and graphics hardware via OpenGL. Zlib
Section: Game development · [sdl]
Section: DirectX Tools, Libraries, and Frameworks · is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog.
is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
(3D) Navigation mesh generator and pathfinder, mostly for games. [zlib]
A browser-based WebGL engine with support for WebXR content, mobile browsers, collaborative editing, and more.
A fast and reliable ARQ protocol that helps fast-action games reduct network latency. MIT.