Awesome Game Engine Development
Section: JavaScript · Enables real-time bidirectional event-based communication.
Entry
Appears in 5 awesome lists
The most widely used WebSocket library for real-time applications. Supports auto-reconnection, rooms, and fallbacks (e.g., polling).
Section: JavaScript · Enables real-time bidirectional event-based communication.
Section: Game Network · [Nodejs]
Section: WebSockets · The most widely used WebSocket library for real-time applications. Supports auto-reconnection, rooms, and fallbacks (e.g., polling).
Section: Real-time · Enables real-time bidirectional event-based communication.
Section: 实时通信 · 实现基于事件的实时双向通信。
Collection of browser-side JavaScript libraries and resources.
Low-code, flow-based programming tool for wiring together hardware devices, APIs, and online services through a browser-based visual editor.
µWS is one of the most lightweight, efficient & scalable WebSocket & HTTP server implementations available. [Zlib]
A fast and reliable ARQ protocol that helps fast-action games reduct network latency. MIT.
by TFG Co Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
(label: Good-first-issue) A framework for building native apps with React.
A powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.