Awesome C++
Section: Serialization · Protocol Buffers - Google's data interchange format. [BSD]
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Appears in 9 awesome lists
A language-neutral and platform-neutral serialization mechanism that is designed to be highly efficient and extensible. It supports rich data types and is widely used in distributed systems, such as gRPC and Apache Kafka.
Section: Serialization · Protocol Buffers - Google's data interchange format. [BSD]
Section: Serialization format · Protocol Buffers - Google's data interchange format.
Section: C++ · Protocol Buffers, for platform-neutral serialized data by Google.
Section: Documentation · List of add-ons for Protocol Buffers in main github repository
Section: Data Formats · A language-neutral and platform-neutral serialization mechanism that is designed to be highly efficient and extensible. It supports rich data types and is widely used in distributed systems, such as gRPC and Apache Kafka.
Section: Serialization · 🟢Google's data interchange format.
Section: Network and Middleware · Google's data interchange format.
Section: protobuf (40 · 72K) - Protocol Buffers - Googles data interchange format. BSD-3 · (👨💻 1.5K · 🔀 16K · 📦 1M):
Section: Other · Protocol Buffers - Google's data interchange format
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
An efficient cross-platform serialization library from Google that allows direct access to serialized data without parsing or unpacking.
(3D) Navigation mesh generator and pathfinder, mostly for games. [zlib]
zap: - JSON for Modern C++. [MIT] website
a modern cross-platform low-level graphics library that supports OpenGL/GLES, Direct3D11/12 and Vulkan. [Apache License 2.0]