SanAndreasUnity
π2y ago- An open source reimplementation of GTA San Andreas game engine in Unity.
a list of curated opensource Unity packages for future proof Game Developers
This page lists names, links and short descriptions. The original list on GitHub is the source and belongs to its authors.
π2y ago- An open source reimplementation of GTA San Andreas game engine in Unity.
π2mo ago- Create your own 3D Mario game with Hello Mario Framework for Unity!
π4d ago- Create, Share, and Play
π7mo ago- A LEGACY Unity project to help build PokΓ©mon-esque RPG games.
π2y ago- A puzzle game with a clever twist. Based on the mathematical theory behind plank puzzles, consists of a grid of cubes and rods which can be rotated with a swipe.
π9mo ago- An effort to replicate a level and relevant mechanisms of Rovio's famous Angry Birds game, built in Unity game engine. Source code is provided for educational purposes.
π9mo ago- A match-3 game in Unity (like Candy Crush and Bejeweled).
π10h ago- A Vampire Survivors inspired mobile game built from scratch in Unity.
π3y ago- Darkest Dungeon port in Unity. Almost completely identical to the original.
π1y ago- A Hogwarts (Harry Potter) open sandbox game made in Unity.
π7y ago- Creating an infinite 3D runner game in Unity.
π7mo ago- online car game, the server is SpringBoot + MyBatis Plus; the background is Vue + Element.
π1y ago- Kart racer supports items, anti-gravity mode, computer players, underwater mode, and real-time shadows and lighting.
π1y ago- Minecraft like game made in Unity.
π7mo ago- A multiplayer first-person shooter game based on Unity3D. Different types of input devices are supported, including Kinect, Xbox controllers, Leap motion, and VR Glasses.
π11mo ago- A recreation of the classic Starcraft game by Blizzard, on Unity3D.
πtoday- the open source, community led evolution of Tilt Brush! Art From All Angles, VR app.
π30days ago- the open source, community led evolution of Google Blocks, Intuitive low-poly modelling in VR.
π4y ago- A constantly evolving array of Unity C# components for 2D games, including classes for pixel art cameras, events & messaging, saving & loading game data, collision handlers, object pools, and more.
π6y ago- Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.
π4y ago- AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.
π1mo ago- Extension for Unity game engine to work with diced sprites.
π1mo ago- Make mesh like line, polygon, etc in unity3d.
π4y ago ποΈ- 2D spline utility for Unity.
π1mo ago- DragonBones C# Runtime.
πtoday- Collection of Spine runtimes including with Unity3d version.
πyesterday- Unity Machine Learning Agents Toolkit .
π2mo ago- A multi-threaded GOAP (Goal Oriented Action Planning) system for Unity.
π1y ago- A library of common movement AI scripts known as Steering Behaviors. You can use these scripts to help your NPCs move around your game.
π4y ago- A Utility AI for C# and Unity.
π4y ago- A jump point search algorithm for grid based games in C#.
π7y ago- A 3D jump point search algorithm for cube based games in C#.
π6y ago- Goal Oriented Action Planning AI in Unity.
π5y ago- Steering, obstacle avoidance and path following behaviors for the Unity Game Engine.
π4y ago- A Star Pathfinder, 3 axis, multithreaded for Unity.
π4y ago- Open source pathfinding for Unity.
π7y ago- Shortest path finding with Dijkstra's algorithm for Unity.
π5mo ago- Event Driven Behavior Trees for Unity 3D.
π6mo ago- A pure code behavior tree micro-framework built for Unity3D projects. Granting developers the power to dictate their GUI presentation.
π3y ago- Very good and easy FSM An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.
π1y ago- Path creation asset for Unity game development.
π6mo ago- Unity NavMesh 2D Pathfinding.
π4y ago- NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.
π5y ago- Behaviour tree editor for Unity3D.
π2y ago- Behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN).
933 πyesterday- the latest AI Game Development Tools, including LLM, World Model, Agent, Code, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics
π2y ago- Editor assets generation via Stable Diffusion.
π2y ago- AR Foundation examples created with AR Foundation.
π2y ago ποΈ- The Official Mixed Reality Framework for Unity.
π2y ago- A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Animator parameters easy. Works with 2D or 3D projects.
π1y ago- An asset bundle manager for Unity.
π8y ago- A resolution independent pixel perfect camera for Unity.
π4y ago- An exceedingly easy-to-use pixel perfect orthographic camera script for 2D scenes in Unity. Punch in a few specs and you've got a working pixel perfect camera. It's that easy.
π5mo ago- Concise Unity library which dynamically keeps a set of objects (e.g. players and important objects) in view.
π4y ago- Fulldome Camera for Unity 2019.
π5y ago- Similar to the built-in Unity CharacterController component. It has a similar API (mainly a move method that takes a delta movement) and provides a firm base with which to make a super solid controller using Unity's 2D system.
π5y ago- A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
π1y ago- A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc
Robust Character Controller for Unity
π2y ago- Third Person Controller for Unity.
Rigidbody Based FirstPerson Controller.
π6y ago- Console for all your unity needs.
π2mo ago- In-game debug console for Unity.
π6mo ago- High-performance Unity iOS/Android logger built with native platform UI.
π2mo ago- Easy to use in-game debug + command line interface. Also on the asset store.
π6y ago- SQLite made easy for Unity3d.
π6y ago- A demo implementation of Unity Entity Component System with NavMesh.
π6y ago- Simple Unity tweening system using ECS that works with GameObjects!.
π6y ago- Tween Library for Unity3D(ECS+JOBS).
π6y ago ποΈ- A job-based tween library for Unity.
π2y ago- Fast K-Nearest Neighbour Library for Unity DOTS.
π2y ago- A powerful Unity ECS system to render massive numbers of animated sprites.
π2y ago- Native Collection Types for Unity https://jacksondunstan.com/articles/tag/native-collection.
π4y ago ποΈ- A collection of helpers for work with Unity's ECS framework, used in our games.
π5y ago- ECS Burst Job System 2D Pathfinding.
π2y ago- A minimal solution for selecting entities in the unity sceneview.
π2y ago- Unity DOTS/ECS traffic using Easy Roads 3D for the data.
π4y ago- A simple and reusable skill system.
π3y ago- Behavior Tree for Unity ECS (DOTS) framework.
π4mo ago- Serious game editor for Unity based on eAdventure.
π17d ago- Tools, custom attributes, drawers and extensions for Unity Editor.
π2mo ago- Provides a rich set of editor and serialization extensions for Unity.
π4y ago- Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
π4y ago- This asset allows you to set custom icons for any folder in unity project browser.
Reorderable List Editor Field for Unity.
π5y ago- Automatic reorderable lists for Unity game engine components.
π7y ago- An editor extension that offers much more advance editor extensibility features than what comes out of the box with Unity.
π7y ago- Neat little tool! to help you keep your Unity projects organised by throwing assets in their designated folders.
π8y ago π΄- Advanced PSD importer for Unity3D.
π4y ago- A small extension that adds a menu item to add folders as symlinks in Unity.
π6y ago- Easily manage global defines in Unity.
π7y ago- This package enables interactive previews of Texture3D assets in Unity's Inspector window.
π5y ago- Unity editor tool to load colours and palettes directly from COLOURlovers.com.
π5y ago- Shortcut utility for Unity.
π1y ago- MacOS-like Spotlight file search in Unity.
π4y ago- Extended version of the Reorderable List in Unity.
π3y ago- Editor scripts to make working with the Unity Editor better.
Global search for Unity.
π1y ago- Readme component for Unity, attachable to any GameObject to document what you can't in a script or the file system.
π4y ago- An Asset Dependency Graph for Unity.
π2d ago- MyBox is a set of attributes, tools and extensions for Unity .
π4y ago- Find Asset in Unity.
π5y ago- A collection of utilities to enhance the Unity Editor.
π4y ago- Effect storage space for Unity 5.
π2y ago- Outline Image Effect for Unity.
π1y ago- Frosted glass material made in unity.
π2y ago- A Delaunay/Voronoi library for Unity, and a simple destruction effect.
π28d ago- Screen space multiple scattering for Unity.
π1y ago- Video glitch effects for Unity.
π4y ago- Temporal Reprojection Anti-Aliasing for Unity 5.0+.
π6y ago ποΈ- A highly customizable implementation of Subpixel Morphological Antialiasing for Unity.
π8y ago ποΈ- Signed-distance field text rendering for Unity.
π3y ago- Atmospheric Scattering for Unity.
Mesh outline effect.
π14d ago- An advanced ocean system implemented in Unity3D.
π1y ago- Hologram Shader and Material Editor for Unity.
π4y ago- ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming.
π7y ago- Kamakura Shaders is a collection of shaders and components focusing on Non-Photorealistic Rendering for Unity with a bunch of features and adjustable parameters in a user-friendly interface.
π8y ago- A container for all sorts of handy shaders.
π2y ago- Shader visual scripting.
π5y ago- Next gen iteration of the unity community ocean shader.
π9mo ago- A collection of "Toon" shaders for Unity based on a stepped PBR approximation.
A modified version of Unity's Standard Shader using an Anisotropic GGX BRDF.
π1y ago- A sprite glow effect for Unity game engine.
π6y ago- A mirror script.
π6y ago- Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
π6y ago- Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
π6y ago- Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!.
π3y ago- This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures.
π6y ago- Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!.
π5y ago- Sketches made with ShaderLab in Unity.
Alternative Unity shaders made by synqark.
π1y ago- Shader demo - More than 300 examples.
π6y ago- The easiest way to achieve outlines in unity.
π7y ago- This is a fixed version of diffused outline shader from http://wiki.unity3d.com/index.php/Outlined_Diffuse_3.
π4y ago- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
π2y ago- An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
π6y ago- Nvidia's PCSS soft shadow algorithm implemented in Unity.
π3y ago- Ceto: Ocean system for Unity.
π5y ago- Easy-to-build realistic roads in Unity. Foundation of any simcity game.
π3y ago- Paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time.
π6y ago- Unity plugin to procedurally sprout foliage throughout your scene.
π1y ago π΄- Dependency Injection Framework for Unity3D.
π1y ago- Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity.
π4y ago- Lightweight dependency injection container for Unity.
π7y ago- All in one repo, includes: Kernel, Designer, Architect, MVVM, ECS.
π2mo ago- Your first K.I.S.S Unity 3D Framework.
π10mo ago- A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
π5y ago- A free framework for Unity that will help drastically increase the development speed and feature set of your games.
GameObject Component System for Unity.
π1y ago- Lets you view and edit node graphs inside Unity.
π7mo ago- Awesome and powerful Adventures and Visual novel engine.
π3y ago- Like xNode, but on UIElements.
π1y ago ποΈ- Node Editor framework for Unity3D.
π4mo ago- Arc raycast utility using projectile formulas.
π3y ago ποΈ- A unified framework for implementing ability systems in Unity.
π5y ago- The best-selling Inventory System for Unity - now free and open-source!.
π4y ago- The powerful Quest and Conversation Tree System for Unity - now free and open-source!.
π5y ago- The Lightweigt Line-of-Sight & Hearing System for Unity - now free and open-source!.
π1y ago- A Diablo 2-style inventory system for Unity3D.
π1y ago- RPGCore is a toolkit for producing RPG games and mechanics for Unity.
π5y ago- Note editor for rhythm games.
Powerful and complete touch library. paid additional examples available.
π4y ago- Custom InputManager for Unity.
π4y ago- An input manager for Unity that tames the cross-platform controller beast.
π10y ago- Easily bind input events to methods in Unity.
π6y ago- Gestures and input handling made sane for Unity.
π2y ago- Complete multitouch solution for Unity: Win8, TUIO, Mobile.
π2y ago- Export Tiled Map Editor (TMX) files into Unity.
π3y ago ποΈ- Simple 3D Tile Editor.
2D Tile Map Level Editor for Unity.
π7y ago- Unity Hex Tile Editor.
π3y ago- GILES: A Runtime Level Editor for Unity3D.
π6y ago- A Sims-Like Unity Level Design Plugin.
π1mo ago- Realtime-CSG, CSG level editor for Unity .
π5y ago ποΈ- Road Architect for Unity.
π5y ago- A basic prefab painter for the Unity3D game engine.
π6y ago- Stamps for the Unity Terrain Stamp Tool.
π2y ago- Extended version of the Unity Terrain Stamp Tool.
π3y ago- Tool for conveniently and flexibly adding huge amounts of prefabs to your Unity scene.
Volumetric Lighting for Unity.
π6y ago ποΈ- A simple tool for Unity3d and it help you easily place Light Probes in your scene.
π7y ago- Volumetric Lights for Unity.
π6y ago- Customizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!.
Quickly add multi-language support. text, sounds, load CSV.
π1y ago- Localization System for Unity can be used for both RTL and LTR languages (based on CSV file), Images, Audios, LayoutGroups and RectTransforms with detailed Documentation.
π3y ago- Fastest lua binding via static code generating for Unity3D and mono.
π5mo ago- xLua is a hot-fix solution plugin for Unity3D, it supports android, ios, windows, macOS, etc.
π1y ago- A pure C# implementation of Lua 5.2 focus on compatibility with Unity3D.
π1y ago- An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
πyesterday- LuaProfiler-For-Unity.
Tons of 8K PBR Materials under CC0 License.
π1y ago- A collection of some of the neat math and physics tricks that I've collected over the last few years.
π1y ago- Mesh simplification for Unity.
π5y ago ποΈ- A mesh decimation library for .NET and Unity.
π2y ago- A Unity plugin to create curved content in real-time with bΓ©zier curves.
π5y ago ποΈ- A free road creation tool for unity.
Unity3D F2P game progression library - worlds, levels, missions, scores, records and more. Part of The SOOMLA Framework - for game design, economy modeling and faster development.
Unity in-app purchase & virtual economy library. Part of The SOOMLA Framework - for game design, economy modeling and faster development.
πyesterday- Official Unity Plugin for the Google Mobile Ads SDK.
π7d ago- Fish-Networking: Unity Networking Evolved is an easy to use, high performant, feature-rich Unity based networking solution. FishNet is free while offering features previously only seen in paid options. .
π11y ago- A socket.io client for unity3d.
π2d ago- A C# implementation of the WebSocket protocol client and server.
π4y ago- A low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
π10y ago- Unity3d UDP networking library focused on high-CCU, multi-server architecture.
πtoday- An open-source distributed social and realtime server for games and apps by Heroic Labs. It includes a large set of services for users, data storage, and realtime client/server communication; as well as specialized APIs like realtime multiplayer, groups/guilds, and chat.
π4y ago- Master Server framework for Unity.
π3y ago ποΈ- In short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
π29d ago- Another fucking c# Steamworks implementation.
π7d ago- gRPC based HTTP/2 RPC Streaming Framework for .NET, .NET Core and Unity.
a high level Networking API for Unity, supporting different low level.
π4y ago- Lidgren.Network is a networking library for .NET framework, which uses a single UDP socket to deliver a simple API for connecting a client to a server, reading and sending messages.
π1mo ago- Lite reliable UDP library for Mono and .NET.
π9d ago- Higher level implementation for LiteNetLib.
π6y ago- A CharacterController based controller for Unity's new Networking system.
π20d ago- Steamworks wrapper for Unity / C#.
π7y ago- A TcpClient-based HTTP library for Unity.
π5y ago- Socket.IO Client Library for .Net.
πtoday- A game networking framework built for the Unity Engine to abstract game networking concepts.
π5y ago ποΈ- A simple to use TCP and UDP networking library for .NET. Compatible with Unity.
A comprehensive SDK for rapidly developing multiplayer games and applications with Adobe Flash/Flex/Air, Unity, HTML5, iOS, Windows Phone 8, Android, Java, Windows 8, C++ and more.
Multiplayer Game Server for Node.js. Demo with Unity3D.
π7y ago- Web Socket client for Unity.
π4y ago- REST Client for Unity with JSON and XML parsing. (Features JSON helper to handle nested arrays and deserializing abstract types).
π1y ago- SpeedDate Masterserver: Connecting Players.
π6y ago ποΈ- Deterministic Lockstep with serverside framerate for Unity.
π22d ago- Unity3D Client And C# Server Framework.
π6y ago ποΈ- Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation.
π6y ago- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
π1y ago- A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d.
π2y ago- GPU-based raycaster for Unity.
π4mo ago π΄- A fork of the (MIT Game Lab) OpenRelativity project, by the developers of the unitaryfund/qrack quantum computer simulation library, to add qubit simulation in and with relativistic gravity backgrounds, to generalize built-in Unity PhysX to quantum relativity (including shaders).
π8y ago- This Reign API is a cross-platform, unified API for the Unity game engine.
π19d ago- A plugin for Unity 5 that overlays WebView components on Unity view. It works on Android, iOS, Unity Web Player, and macOS (Windows is not supported for now).
π1y ago- Google Analytics plugin for the Unity game creation system.
π2y ago- A Unity plugin to open native sharing dialogs on iOS and Android, primarily for sharing screenshots.
π5y ago- Unity3D Plugin for Android local notifications with example project.
π8y ago- A dungeon generator for Unity.
π7y ago- Unity scripts that procedurally generate ready-to-use cave meshes.
π2y ago- Procedural tree builder for Unity.
π8y ago- Procedural flower generator for Unity.
π1y ago- Procedural generation library for Unity.
π4y ago- Walk through an infinite, procedurally generated city.
π3mo ago- Unity plugin from procedural dungeon generation.
π9y ago- Simple pooling toolkit for Unity game engine.
π4y ago- Object pool manager for Unity.
π6y ago- Instead of creating and destroying new objects all the time, this script reduces garbage by pooling instances, allowing you to seemingly create hundreds of new objects while only actually using a recycled few.
π4y ago- An elegant object pool and manager implementation for Unity.
π27d ago- Protocol Buffers library for idiomatic .NET.
π3y ago- Automatic .proto files compilation in Unity project to C# as you edit them.
π21d ago- Tiny modular pieces utilizing the power of Scriptable Objects.
π5y ago- A Unity Framework for modular app creation based on ScriptableObject architecture, data oriented design and event driven programming to help programmers and designers adhere to the 5 SOLID programming principals.
π4y ago- A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.
A ScriptableObject oriented design SDK.
π1y ago ποΈ- Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy.
π11d ago- Yarn Spinner is a tool for building interactive dialogue in games! .
π4y ago- Unity Scripting in C++.
π3y ago- Python plugin for Unity3D.
π3y ago- Brings C# scripting into Unity which acts as native code.
π2y ago- C# interpreter written in C#.
π1mo ago- Google Play Games plugin for Unity.
π2mo ago- Provides a modern way of implementing LINE APIs in Unity games, for iOS and Android.
π6y ago ποΈ- A C# library used to generate and play game-like procedural audio effects inside Unity. With usfxr, one can easily design and synthesize original sound in real time for actions such as item pickups, jumps, lasers, hits, explosions, and more, without ever leaving the Unity editor.
π8y ago- Musical beat detection and audio spectrum analysis for use with the Unity game engine.
π3y ago- Coherent noise library for Unity, a port of LibNoise.
π10y ago- Audio reactive animation toolkit for Unity.
π2y ago- Make music synced game with Unity / ADX2 / Wwise.
π5y ago- Animate SkeletonAnimation or SkeletonGraphic with Unity's Timeline.
π2mo ago- A Unity C# animation engine. HOTween v2.
π3y ago- LeanTween is an efficient animation engine for Unity.
π4y ago- Lightweight tween library for Unity.
π1y ago- Lightweight tween library for Unity.
π4y ago- Lightweight tween library for Unity.
π5y ago- Tween library for Unity. The best of GoKit and GoKitLite combined in an easy to use API.
π4mo ago- Lightning-fast and Zero Allocation Tween Library for Unity.
π4y ago- Vehicle system for Unity.
π3mo ago- A flexible UI framework for Unity.
π9y ago- Unity3D mini map (radar) system (Asset Store link - https://www.assetstore.unity3d.com/en/#!/content/33729 ).
π28d ago- UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
π8y ago- MaterialUI is a UI kit for Unity that follows Google's official material design guidelines.
π3y ago- Cool 3d scoll view for Unity(NGUI 3D UGUI support).
π9y ago- Beautiful text outline for Unity UI.
π7y ago- Vertex color UI Effect for Unity UI (uGUI).
π4y ago- Polygon renderer for the new Unity UI.
Modern UI Pack for Unity engine.
Stylish UI package for Unity engine.
Stylish HUD layouts for Unity engine.
Loading screen solution for Unity engine.
π6d ago- UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!.
π4mo ago- This plugin provide a component to render particle effect for uGUI in Unity 2018.2+. The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
π6y ago- Shiny effect of uGUI, which does not need mask or normal map.
π3y ago- A scrollview component that can be implemented flexible flexible animation.
A Juicy Health Bar from @reuno's Unite LA talk.
π4y ago ποΈ- UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
A page turning UI effect made with unity, the paper deformation is determined by the pins' position on it.
π3y ago- Windows Forms wrapper for Unity.
π3y ago- Component-oriented UI framework for Unity https://delight-dev.github.io/.
π3y ago- Unity3D - DOTween extensions for tweening TextMeshPro characters.
π4y ago ποΈ- A fast scrolling list component for Unity UI which recycles its child elements.
π5y ago- The uGUI Sci-Fi UI Design for Unity - now free and open-source!.
π5y ago- Butter smooth full page swiping animation with a masked wave effect in Unity.
π9mo ago- This components and shaders allows you to add rounded corners to UI element.
π2y ago- Unity OnGUI(IMGUI) extensions for Rapid prototyping/development.
π4y ago- Unity3D uGUI mvvm databinding via the standard IXChanged interfaces used in wpf (INotifyPropertyChanged, INotifyCollectionChanged, etc).
π1y ago- Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit. .
π1y ago- UGUI Panel Systems for navigation, animation and more.
uGUI extension
π4mo ago- Easily apply text animations and other effects with custom tags. Yarn Spinner compatible
π2d ago- Traverse GameObject Hierarchy by LINQ.
π2y ago- A quick GIF replay recorder for Unity.
π8y ago ποΈ- A simple frame-by-frame capture tool for Unity to record perfectly smooth, supersampled replays or cinematics.
π2y ago- GIF image decoder for Unity.
π7y ago ποΈ- Assorted assets previously on sale on the Unity Asset Store, now free on GitHub.
Variety of Unity scripts and tools.
π5y ago- Promises library for C# for management of asynchronous operations.
π4y ago- Unity C# 3D Math methods library.
π6y ago- A project and package manager for Unity.
π4y ago- Visualize how much space each asset in your Unity game takes and quickly optimize your game's file size.
π4y ago- Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps.
π8y ago- Allow you to record the transform of any objects to replay it.
π1y ago ποΈ- Reactive Extensions for Unity.
π1y ago- A simple, thread-safe way of executing actions (Such as UI manipulations) on the Unity Main Thread.
π8y ago- A tool used to import a Photoshop Documents (.psd files) into the Unity Game Engine.
π5y ago ποΈ- Robust text engine for procedural generation and postprocessing.
π3y ago- Common Unity resources.
π6y ago- MikuMikuDance for Unity.
π7y ago- Collection of libraries for Unity.
π3y ago- A simple procedural generator of alchemy circles.
π1y ago- Fast, robust, powerful and extendible .NET serializer built for Unity.
π8y ago- An extremely lightweight Unity library for creating and managing asynchronous coroutines for easy, straight-forward multi-threading and parallellism.
π1y ago- A robust JSON serialization framework that just works with support for all major Unity export platforms.
Billboard imposter baking for Unity.
π6y ago ποΈ- Module-based game template for Unity. Modules in UDBase are called Controllers, their implementation can be replaced without changing your project source code.
π1y ago- Graphy is the ultimate, easy to use, feature packed stats monitor and debugger for your Unity project.
π1mo ago- A NuGet Package Manager for Unity.
π7y ago- Get data from your private Google Sheets to Unity! (Read-only).
π6y ago- Replacement for Unity coroutines that supports hierarchical routines and pooling.
π7y ago- Crop and resize texture in unity editor! Open it: Press F1.
π3mo ago- A library of various utilities and tools for Unity.
π1y ago- UnityEvent and System.Func had a child.
π7mo ago- BitStrap is BitCake's collection of Unity tools that improve our workflow.
π1y ago- Attribute Extensions for Unity.
π3y ago- A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.
π3y ago- Python deserialization library for Unity3D Asset format.
π4y ago ποΈ- A dynamic, loose octree implementation for Unity written in C#.
π3y ago- Unity3d, Coroutine, scripting.
π8y ago- Basic implementation of Disruptor for Unity3d.
π3y ago- In-game powerful REPL environment for Unity3D.
π1mo ago- In-game inspector and debugging tools for applications made with Unity3D game engine.
π10mo ago- A fully-featured deformer system for Unity.
π1y ago- Auto 9 slice sprite generator.
π3y ago ποΈ- Batch build for multiple platforms from within the Unity editor.
π3y ago ποΈ- Lightweight but type safe CSV serialise/deserialise of objects.
π7y ago- Texture-Paint on Unity.
π7y ago- Provide a texture to simulate waves with Unity. Require InkPainter.
π8y ago- Simple data binding for Unity.
π6y ago- A Unity script to generate multiple variants of evenly distributed Gradient based on input AnimationCurve.
π5y ago- Node based dialogue system.
π8y ago- Front end visualisation of 40 common easing equations.
π1y ago- Google Drive SDK for Unity game engine.
π3y ago- Mulligan Renamer tool for the Unity Editor allows for quick and safe renaming of many assets and gameobjects at once.
π6y ago- Xamarin.Forms for Unity (Platform implementation for Unity Game Engine).
π1y ago- Right click an asset and get a list of assets that use it.
π4y ago- Powerful and convenient library for running actions after a delay in Unity3D.
π9y ago- A port of the PixelSpriteGenerator to C# for use with the Unity3D game engine.
π5y ago- Very fast C# class for weighted random picking.
π6y ago- A simple DI plugin for getting MonoBehaviour components just with an attribute over fields.
π3y ago- Different help scripts for Unity engine.
π4y ago- Easily stream your Vimeo videos into Unity or record and publish out to Vimeo.
πtoday- LibVLC plugin for Unity to integrate multimedia playback inside your Unity apps and games.
Free to use Voxel editor (even for commercial).
π7y ago- Collection of Voxel Utilities for Unity.
π27d ago- A library to read .vox files created with MagicaVoxel.
π1y ago- A productive VR Toolkit for rapidly building VR solutions in Unity3d.
π1y ago- A virtual reality interaction system for unity based on physics.
π1y ago- MixedRealityToolkit-Unity uses code from the base MixedRealityToolkit repository and makes it easier to consume in Unity.
π5y ago ποΈ- Google VR SDK for Unity http://developers.google.com/vr/unity/.
π5y ago- A lightweight multiplatform VR interface for Unity.
π6y ago- Unofficial implementation of NVIDIA's VRWorks - Audio for Unity3D.
π5y ago- An open sourced, light weight, VR input framework. This is basically an empty Unity project that's been setup for easy VR integration without having to pull down any packages. No need for Steam VR or OVR plugins.
π5d ago- A Unity plugin for creating interactive VR applications by using a visual editor instead of coding.
thousands of free game assets. https://news.ycombinator.com/item?id=42671472
Free, legal art for open source game projects (includes models, sprites, textures, sounds, music).
The best GitHub Unity repositories search engine.
Shooter focused forum.
Free tier. Indie game asset marketplace.
Free tier. Game dev asset marketplace.
Official asset store for unity.
Collection of CC0 1.0 3D models.
Top free game assets listed on Itch.io.
. Free 2D game art pack collection.
700+ RPG Icons(The filesonic URL ending with "Lorc_RPG_icons.zip" still works).
3443+ Game Icons licensed under CC BY 3.0.
Paid AAA visual effects.
Easily create simple assets in seconds (Paid).
Make sound effects for computer games (Flash required).
Free to use 30GB worth of audio files.
copyright: Download Royalty Free Music for YouTube Videos, Podcasts and Apps. No Copyright CC0 Music inspired by Unsplash.
is a community remix site operated by ArtisTech Media, created by Creative Commons.
a collaborative database of Creative Commons Licensed sounds. Browse, download and share sounds.
This web site provides free sound effects that you are able to use in any commercial production.
. Large free SFX library.
Royalty free music and sounds. Various licenses, including free ones.
copyright: An interactive library of high-quality, legal audio downloads directed by WFMU, the most renowned freeform radio station in America.
. Cracked Ice material tutorial.
Free and Paid available.
ellisonleao/magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
Calinou/awesome-godot
A curated list of free/libre plugins, scripts and add-ons for Godot
love2d-community/awesome-love2d
A curated list of amazingly awesome LΓVE libraries, resources and shiny things.
michelpereira/awesome-open-source-games
Collection of Games that have the source code available on GitHub
gbdev/awesome-gbdev
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
michelpereira/awesome-games-of-coding
A curated list of games that can teach you how to learn a programming language.