Awesome Game Engine Development
Section: C++ · Header-only C++11 tiny glTF 2.0 library.
Entry
Appears in 4 awesome lists
[Header only C++11 tiny glTF 2.0 library]
Section: C++ · Header-only C++11 tiny glTF 2.0 library.
Section: Game Assets · [Header only C++11 tiny glTF 2.0 library]
Section: Geometry, Graphics Processing, and Game Development · C++11 tiny glTF 2.0 library.
Section: Serialization and Formats · Header only C11 tiny glTF 2.0 library
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
An efficient cross-platform serialization library from Google that allows direct access to serialized data without parsing or unpacking.
A language-neutral and platform-neutral serialization mechanism that is designed to be highly efficient and extensible. It supports rich data types and is widely used in distributed systems, such as gRPC and Apache Kafka.
(3D) Navigation mesh generator and pathfinder, mostly for games. [zlib]