Anything About Game
Section: NetWork
Entry
Appears in 5 awesome lists
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Section: NetWork
Section: Networking · Reliable & unreliable messages over UDP by Valve. Connection-oriented API (like TCP). [BSD-3-Clause]
Section: C++ · Messages over UDP, P2P networking, encryption.
Section: Game Network · [Steam]
Section: Other · Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies).
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
An efficient cross-platform serialization library from Google that allows direct access to serialized data without parsing or unpacking.
A language-neutral and platform-neutral serialization mechanism that is designed to be highly efficient and extensible. It supports rich data types and is widely used in distributed systems, such as gRPC and Apache Kafka.
(3D) Navigation mesh generator and pathfinder, mostly for games. [zlib]
µWS is one of the most lightweight, efficient & scalable WebSocket & HTTP server implementations available. [Zlib]